#include <AngryDudeApp.hpp>
Public Attributes | |
std::vector< MeshGL > | meshesGL |
Public Attributes inherited from SkinnedModel | |
std::vector< Mesh > | meshes |
std::vector< NodeAnimation > | nodeAnimations |
std::vector< ModelNode > | modelNodes |
std::vector< Bone > | bones |
std::vector<MeshGL> SkinnedModelGL::meshesGL |