#include <Skinning.hpp>
Public Attributes | |
| std::string | name |
| std::vector< int > | childrenIndices |
| nv::matrix4f | defaultTransform |
| int | nodeAnimationIdx |
| int | boneIdx |
| int ModelNode::boneIdx |
| std::vector<int> ModelNode::childrenIndices |
| nv::matrix4f ModelNode::defaultTransform |
| std::string ModelNode::name |
| int ModelNode::nodeAnimationIdx |
1.8.7