#include <Skinning.hpp>
Public Attributes | |
std::string | name |
std::vector< int > | childrenIndices |
nv::matrix4f | defaultTransform |
int | nodeAnimationIdx |
int | boneIdx |
int ModelNode::boneIdx |
std::vector<int> ModelNode::childrenIndices |
nv::matrix4f ModelNode::defaultTransform |
std::string ModelNode::name |
int ModelNode::nodeAnimationIdx |