#include <Skinning.hpp>

Public Attributes | |
| std::vector< Mesh > | meshes |
| std::vector< NodeAnimation > | nodeAnimations |
| std::vector< ModelNode > | modelNodes |
| std::vector< Bone > | bones |
| std::vector<Bone> SkinnedModel::bones |
| std::vector<Mesh> SkinnedModel::meshes |
| std::vector<ModelNode> SkinnedModel::modelNodes |
| std::vector<NodeAnimation> SkinnedModel::nodeAnimations |
1.8.7