#include <Skinning.hpp>
Public Attributes | |
std::vector< Mesh > | meshes |
std::vector< NodeAnimation > | nodeAnimations |
std::vector< ModelNode > | modelNodes |
std::vector< Bone > | bones |
std::vector<Bone> SkinnedModel::bones |
std::vector<Mesh> SkinnedModel::meshes |
std::vector<ModelNode> SkinnedModel::modelNodes |
std::vector<NodeAnimation> SkinnedModel::nodeAnimations |